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Null vector physics definition
Null vector physics definition













VFX Graph: VFX systems receiving GPU events can now go into sleep state.īuild Pipeline: Will now use -filelist when running libtool for MacOS/iOS builds to prevent command lines from becoming too long.īurst: Changed focus for initial Burst Inspector focus to actually get the search hit in focus. Multiplayer: Added Netcode for GameObjects 1.5.0. XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focusedīurst: Added proper license attribution for MUSL and SLEEF libraries.Įditor: Allows texture types to be used in branch operators.Įditor: Fixed an issue where RFloat / RGFloat / RGBAFloat formats were not useable in the Texture Importer Inspector even though they already could be applied through, for example, an AssetPostprocessor.

Null vector physics definition code#

Web Platform: Build fails and Shader errors are logged when Code Optimisation is set to Runtime Speed Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials Universal RP: Decal is not drawn when using Deferred Rendering, a Rendering Layer, and Screen Space Ambient Occlusion Shader System: Shader keywords are ignored when using Native Window Management: Crash on core::Join & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override Input: The "Listen" button and input field for action Binding Path is mostly not visible Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file













Null vector physics definition