


Moreover, when a user logs a bug, you need to be able to reproduce the issue and it is likely that the problems that are reported are platform-specific. When can you not use Linux or Windows machine to develop iOS applications?Īs you probably may have guessed, having an iOS simulator or debugging iOS specific issues on macOS is invaluable.

Consider this a user story to understand the context before starting feature development. Let’s take a closer look at the problem statement and example use cases before going into the possible solution.
#FLUTTER MAC DOWNLOAD HOW TO#
This article is about how to build an iOS app and release it to your users. You cannot develop apps for iPhone or iPad without a Mac computer. If you are new to iOS app signing and publishing to the Apple AppStore, we have a step by step tutorial available that can guide you through the process of publishing your first app to the AppStore.īefore getting started, it’s important to articulate which problem are we going to solve. You should also have an iOS device to smoke test the application.
#FLUTTER MAC DOWNLOAD CODE#
You need to buy the Apple Developer Program licence to code sign and publish the app.We will be using the Flutter iOS app from Codemagic sample projects in this example. In this post, we will walk you through how you can create a Flutter app on Linux or Windows and use Codemagic CI/CD to set up code signing for your iOS project and release the application to the App Store. With Flutter and Codemagic, you can build and distribute iOS apps without buying a Mac computer yourself. There is no sign of this changing any time soon, but there are still ways for app developers to build the app for iOS and release it to the App Store even if you don’t have a Mac. It’s hard to imagine developing apps for iOS without a Mac computer. While it is possible to build your Flutter app for iOS using Codemagic and the process in this article, you will still need a Mac if you need to do any debugging of your app on a iOS Simulator or real device.
